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	<title>Ludomo Games</title>
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	<link>http://www.ludomo.com/blog</link>
	<description>Ludomo Gamestudio Game Design Blog</description>
	<lastBuildDate>Tue, 14 May 2013 20:46:58 +0000</lastBuildDate>
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		<title>the Awesome in-house Gamejam!</title>
		<link>http://www.ludomo.com/blog/?p=854</link>
		<comments>http://www.ludomo.com/blog/?p=854#comments</comments>
		<pubDate>Tue, 14 May 2013 20:45:39 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Looking back @]]></category>
		<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=854</guid>
		<description><![CDATA[Already far too long ago (15th of March) Tom van der Linden organized an in-house Gamejam and made his residence available to us for the weekend. After just having survived a gamejam in Januari and sworn to never do it again, this felt strangely familiar and comfortable. Like it was going to be like this [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2013/05/598867_4588971762641_1348036488_n.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/598867_4588971762641_1348036488_n-300x86.jpg" alt="Gamejam Logo" width="300" height="86" class="aligncenter size-medium wp-image-855" /></a></p>
<p>Already far too long ago (15th of March) Tom van der Linden organized an in-house Gamejam and made his residence available to us for the weekend. After just having survived a gamejam in Januari and sworn to never do it again, this felt strangely familiar and comfortable. Like it was going to be like this every now and then :p So again I packed my energy-drinks, laptop and my imagination and went to Amersfoort to do some 48-hour programming.</p>
<p>It turned out I was the sole programmer during the jam. This bothered me a little, since we were a team consisting of 2 artists, 2 game designers and a sound designer working from his home. Michiel was there at the kick-off but then went home where he had all his equipment.<br />
Once we started all fears of responsibility disappeared and I was loving the brainstorm. Instead of one, we went for two themes: Epiphany and Euphoria.</p>
<p>Having many cool ideas, we went for a world where the player would be in a constant state of euphoria and have an epiphany every time he would hit something dangerous. Because the player is so euphoric all dangerous things around him seem nice, until you figure out they are not so nice. This moment we made as dramatic as possible, making a huge difference between euphoric (happy and colorful) and real world (dark and dangerous).<br />
The game turned out to become a basic platformer, with the focus on the visual aspects. I remember some great moments when we first saw the bear we created in-game, and the awesome shift to the evil bear when we replaced the graphics. It was moments like that, when everything just clicks and comes to life, during every jam so far that made the whole experience worthwhile. Its those moments you only experience once or twice in long projects (if you even experience them at all), which are almost inevitable during a jam. I think this is because the time between your actual idea and the creation of the actual game elements is so short. There is no time for other ideas to spring into your mind. Even after the few hours you do actually sleep during the jam nothing concept-breaking ruins the idea. </p>

<a href='http://www.ludomo.com/blog/?attachment_id=880' title='Screenshot'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/Screenshot-150x150.jpg" class="attachment-thumbnail" alt="Screenshot" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=881' title='Game'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/Screenshot_evil-150x150.jpg" class="attachment-thumbnail" alt="Game" /></a>

<p>During the jam I had my moments of mental breakdown. Especially when after two hours I still just couldn&#8217;t get the character to land on a platform correctly and having no clue as to why. For the first time ever I actually told the team: &#8220;sorry guys, I don&#8217;t think I can do it&#8221;. I hope I didn&#8217;t bring down morale, because of course we did pull through. Luckily I had the support of my girlfriend at home, to drag me through those moments of darkness, back into euphoria, finally reaching the moment where the game was as finished as it could be in 48 hours.</p>
<p>Again with many lessons learned, especially about timing, planning and performing under stress, I went home. Completely exhausted, but with an awesome feeling of accomplishment. Thanks all!</p>

<a href='http://www.ludomo.com/blog/?attachment_id=857' title='2013-03-15 07.12.40'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/2013-03-15-07.12.40-150x150.jpg" class="attachment-thumbnail" alt="2013-03-15 07.12.40" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=869' title='Brainstorm'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/Brainstorm-150x150.jpg" class="attachment-thumbnail" alt="Brainstorm" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=870' title='Brainstorm2'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/Brainstorm2-150x150.jpg" class="attachment-thumbnail" alt="Brainstorm2" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=871' title='Crunching'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/Crunching-150x150.jpg" class="attachment-thumbnail" alt="Crunching" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=872' title='Group'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/Group-150x150.jpg" class="attachment-thumbnail" alt="Group" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=873' title='Just loving what we do'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/Just-loving-what-we-do-150x150.jpg" class="attachment-thumbnail" alt="Just loving what we do" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=874' title='Playtesten'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/Playtesten-150x150.jpg" class="attachment-thumbnail" alt="Playtesten" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=875' title='Working'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/Working-150x150.jpg" class="attachment-thumbnail" alt="Working" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=876' title='Working2'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/Working2-150x150.jpg" class="attachment-thumbnail" alt="Working2" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=860' title='2013-03-17 10.27.06'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/2013-03-17-10.27.06-150x150.jpg" class="attachment-thumbnail" alt="2013-03-17 10.27.06" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=859' title='2013-03-17 10.26.53'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/2013-03-17-10.26.53-150x150.jpg" class="attachment-thumbnail" alt="2013-03-17 10.26.53" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=858' title='2013-03-17 10.26.47'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/05/2013-03-17-10.26.47-150x150.jpg" class="attachment-thumbnail" alt="2013-03-17 10.26.47" /></a>

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		<title>Ludomo at Casual Connect in Hamburg</title>
		<link>http://www.ludomo.com/blog/?p=804</link>
		<comments>http://www.ludomo.com/blog/?p=804#comments</comments>
		<pubDate>Sun, 14 Apr 2013 19:37:00 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=804</guid>
		<description><![CDATA[It&#8217;s been so busy lately I haven&#8217;t even had the time to write a proper post regarding my visit to the Casual Connect in Germany! So.. here it is. From the 12th till the 14th I was attending the Casual Connect conference in Hamburg, Germany. I was invited by Vlad Micu, who asked me to [...]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s been so busy lately I haven&#8217;t even had the time to write a proper post regarding my visit to the Casual Connect in Germany! So.. here it is. </p>
<p>From the 12th till the 14th I was attending the Casual Connect conference in Hamburg, Germany. I was invited by Vlad Micu, who asked me to give a little talk about Rick &#8216;O Shea. So I bought a ticked and went on my way. Traveling cheap did cost me a few extra hours, but I arrived the 12th after lunchtime, which gave me the opportunity to have my first walk-around and attend a talk about investing and meet some former colleagues from Gamehouse, who were now starting their own business.<br />
When I was making my way to the exit I encountered some guys from Ostrich Banditos, who were exhibiting their game Westerado. They were also invited to give a talk. Later on, we joined Vlad, who brought us all together, to move to an office/working area in Hamburg. There, during the Bradwurst party (a wurst case scenario), I met some guys from THREAKS, it was their office, who were almost finished with there game Beatbuddy (www.beatbuddy.com). It was interesting to hear how they got started and how much they were looking foreword to the launch. Furthermore there were delicious sausages, drinks and games and I had a great time.<br />
After this party I made my way to the Meininger hostel a few blocks away. The second day passed by pretty quickly as I made some German friends with whom I exhibited. I had found out, that I had my own Rick &#8216;O Shea table where I could showcase my game, so I did and I had the chance to meet some very interesting people. I also had a meeting with Bigfish Games and I showed them one of my new concepts. It was very good to hear the pro&#8217;s and con&#8217;s of what I was creating and I could appreciate their advice.<br />
That evening I spend rehearsing my talk for the third and final day. I thought I had a good story to tell, but was not sure how to present it.<br />
The third day I spend some more time talking the people and then, around lunchtime I held my talk. I realized I was more nervous then I would have thought, but looking back at the experience I think I did pretty good. </p>
<p>The talk: <p><a href="http://www.ludomo.com/blog/?p=804"><em>Click here to view the embedded video.</em></a></p></p>
<p>After my talk I did a few more rounds on the conference, said goodbye, packed my stuff and went on my way back to the Netherlands.</p>
<p>A few pictures I took during the trip:<br />

<a href='http://www.ludomo.com/blog/?attachment_id=818' title='2013-02-12 13.14.49'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-12-13.14.49-150x150.jpg" class="attachment-thumbnail" alt="2013-02-12 13.14.49" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=819' title='2013-02-12 14.43.27'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-12-14.43.27-150x150.jpg" class="attachment-thumbnail" alt="2013-02-12 14.43.27" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=820' title='2013-02-12 14.45.59'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-12-14.45.59-150x150.jpg" class="attachment-thumbnail" alt="2013-02-12 14.45.59" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=821' title='2013-02-12 14.49.23'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-12-14.49.23-150x150.jpg" class="attachment-thumbnail" alt="2013-02-12 14.49.23" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=822' title='2013-02-12 14.53.22'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-12-14.53.22-150x150.jpg" class="attachment-thumbnail" alt="2013-02-12 14.53.22" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=823' title='2013-02-12 15.39.32'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-12-15.39.32-150x150.jpg" class="attachment-thumbnail" alt="2013-02-12 15.39.32" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=824' title='2013-02-12 17.51.49'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-12-17.51.49-150x150.jpg" class="attachment-thumbnail" alt="2013-02-12 17.51.49" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=817' title='2013-02-12 11.13.02'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-12-11.13.02-150x150.png" class="attachment-thumbnail" alt="2013-02-12 11.13.02" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=825' title='2013-02-12 18.36.19'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-12-18.36.19-150x150.jpg" class="attachment-thumbnail" alt="2013-02-12 18.36.19" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=827' title='2013-02-13 08.27.33'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-13-08.27.33-150x150.jpg" class="attachment-thumbnail" alt="2013-02-13 08.27.33" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=828' title='2013-02-13 08.38.32'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-13-08.38.32-150x150.jpg" class="attachment-thumbnail" alt="2013-02-13 08.38.32" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=829' title='2013-02-13 08.49.51'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-13-08.49.51-150x150.jpg" class="attachment-thumbnail" alt="2013-02-13 08.49.51" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=830' title='2013-02-13 08.50.03'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-13-08.50.03-150x150.jpg" class="attachment-thumbnail" alt="2013-02-13 08.50.03" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=832' title='2013-02-13 12.26.42'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-13-12.26.42-150x150.jpg" class="attachment-thumbnail" alt="2013-02-13 12.26.42" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=833' title='2013-02-13 12.26.51'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-13-12.26.51-150x150.jpg" class="attachment-thumbnail" alt="2013-02-13 12.26.51" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=834' title='2013-02-13 17.24.19'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-13-17.24.19-150x150.jpg" class="attachment-thumbnail" alt="2013-02-13 17.24.19" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=835' title='2013-02-13 17.24.26'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-13-17.24.26-150x150.jpg" class="attachment-thumbnail" alt="2013-02-13 17.24.26" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=836' title='2013-02-14 09.07.03'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-14-09.07.03-150x150.jpg" class="attachment-thumbnail" alt="2013-02-14 09.07.03" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=837' title='2013-02-14 12.43.55'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-14-12.43.55-150x150.jpg" class="attachment-thumbnail" alt="2013-02-14 12.43.55" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=838' title='2013-02-14 12.44.01'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-14-12.44.01-150x150.jpg" class="attachment-thumbnail" alt="2013-02-14 12.44.01" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=839' title='2013-02-14 12.45.26'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-14-12.45.26-150x150.jpg" class="attachment-thumbnail" alt="2013-02-14 12.45.26" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=841' title='2013-02-14 15.47.03'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-14-15.47.03-150x150.jpg" class="attachment-thumbnail" alt="2013-02-14 15.47.03" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=840' title='2013-02-14 15.46.18'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-14-15.46.18-150x150.jpg" class="attachment-thumbnail" alt="2013-02-14 15.46.18" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=842' title='2013-02-14 19.25.44'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/04/2013-02-14-19.25.44-150x150.jpg" class="attachment-thumbnail" alt="2013-02-14 19.25.44" /></a>
</p>
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		<item>
		<title>Global Game Jam 2013 &amp; looking back @ Elektropolis</title>
		<link>http://www.ludomo.com/blog/?p=782</link>
		<comments>http://www.ludomo.com/blog/?p=782#comments</comments>
		<pubDate>Thu, 28 Feb 2013 14:10:26 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Looking back @]]></category>
		<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=782</guid>
		<description><![CDATA[The Jam The Global Game Jam 2013 promised to be a very special game jam indeed. Instead of other years where I just joined a random group, this year I wanted to make a good chance of winning and had picked every member in advance making me the &#8216;sticky goo everything was attached to&#8217; (Bart-Jan). [...]]]></description>
				<content:encoded><![CDATA[<p><strong>The Jam</strong><br />
The Global Game Jam 2013 promised to be a very special game jam indeed. Instead of other years where I just joined a random group, this year I wanted to make a good chance of winning and had picked every member in advance making me the &#8216;sticky goo everything was attached to&#8217; (Bart-Jan).</p>
<p>The crew consisted of:<br />
Bart-Jan Bultman &#8211; designer/developer with whom I&#8217;d been working ever since GGJ 2012<br />
Joeri van Ees &#8211; designer with whom I&#8217;d also worked since GGJ 2012<br />
Maxine van Tongeren &#8211; a fellow designer, long time friend I knew since we were students<br />
Timo Visser &#8211; an artist, colleague and also a very good friend<br />
Angel Heerooms &#8211; a friend from outside the field who turned out having some lead sound design skills</p>
<p>With this awesome team I headed out on what I think will be my best and last Game Jam adventure.</p>
<p>Instead of other years, the kickoff was less than satisfying though. There was no inspiring talk by some game guru&#8217;s/legends, no motivational speech whatsoever. The only thing I can remember is an explanation of what the Game Jam is and that we must be retarded to participate in it (what we also already knew) and how much it has grown since the start (which is boring).<br />
To me the theme was also quite uninspiring and proved to be quite the challenge. Instead of a word there was just the sound of a heartbeat what was just as the previous jam only a mere hint to what the theme could be. To me the best themes are just words. Not some image of a snake or sound of a heartbeat, that just leaves too little limitations to get creative with.<br />
Apart from that, the jam was started and I felt good about the team and our potential. After some getting-to-know each other we went down for some diner and then off to work!</p>
<p><strong>Elektropolis</strong><br />
Creating &#8216;Elektropolis&#8217; was awesome and by far the best gamejam game I&#8217;ve created. We started out with concepts that were taking place inside and on top of the heart (2d platformers). After a while we settled for a platform where lightning was coming from the sky and you had to evade getting scared (and raising your heartbeat). The heartbeat was getting less linked to the theme though and only added something to the game experience. What I was really looking for was a concept where the game would embody the theme and the heartbeat was part of the core gameplay. That proved to be very difficult and by the start of the Saturday morning I (as usual) doubted the game and the direction we were going.<br />
All that changed as soon we added a &#8216;mechanical&#8217; visual style, multiplayer and the fact that the player would play a + and &#8211; pole of a battery (some random remark/ idea of Joeri). At that point I clearly saw how this could fit into what we already had. The heartbeat would link both players and need them to cooperate: not get to far apart and be on the right positions at the same time. After some more experimentation and addition of great pixel-art the game really came to life (literally got a beating heart). For the theme&#8217;s sake I remember spending two hours on programming a visualization of a heartbeat between the two robots player characters which had become robots.<br />
After some intensive crunching and engineering we came to a point where we could tweak the game with just one or two values. A great discussion I remember about these values was at the night from Saturday on Sunday with Joeri and Bart-Jan. Joeri and I had changed a value of the game: how much hitpoints would be lost for each heartbeat when players were apart from each other. When Bart-Jan saw the impact of this change he reacted very disappointed, arguing this was the complete opposite of what the game should be. It turned out that we had to find a value somewhere in the middle, but what I found very inspiring about the whole discussion is that we realized we had struck a point where we could focus on what we wanted to say with the game. What the game would &#8216;mean&#8217; and how it was linked to the theme literally depended on one or two variables and we were talking about pure game experience and mechanic design. This, together with the loud bass-music noise of the neighbors (making it impossible to sleep) was one of the things that made the jam unforgettable.</p>
<p>After 48 hours of intense work I think Elektropolis surpassed all our expectations and became legendary stuff. Not so much a commercial product, but everything I wanted to create during a jam and embodying the theme perfectly. Great job team!</p>

<a href='http://www.ludomo.com/blog/?attachment_id=793' title='The team'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/02/2013-01-25-19.20.48-150x150.jpg" class="attachment-thumbnail" alt="The team" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=794' title='Working on Elektropolis'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/02/2013-01-26-12.31.41-150x150.jpg" class="attachment-thumbnail" alt="Working on Elektropolis" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=795' title='Story development'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/02/BackGround-150x150.png" class="attachment-thumbnail" alt="Story development" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=796' title='Press'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/02/press-150x150.jpg" class="attachment-thumbnail" alt="Press" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=797' title='Titlescreen'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2013/02/TITELSCHERM_ENTER-150x150.png" class="attachment-thumbnail" alt="Titlescreen" /></a>

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		<title>Rick &#8216;O Shea post mortem!</title>
		<link>http://www.ludomo.com/blog/?p=779</link>
		<comments>http://www.ludomo.com/blog/?p=779#comments</comments>
		<pubDate>Tue, 29 Jan 2013 21:29:07 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=779</guid>
		<description><![CDATA[Today my post mortem on Rick &#8216;O Shea was featured by the Gamesauce website. Writing an article like this really makes me feel this awesome game is behind me, and I&#8217;m ready for the next! The article: http://gamesauce.org/news/2013/01/29/post-mortem-kjell-t-hoens-rick-o-shea-ios-android/]]></description>
				<content:encoded><![CDATA[<p>Today my post mortem on Rick &#8216;O Shea was featured by the Gamesauce website. Writing an article like this really makes me feel this awesome game is behind me, and I&#8217;m ready for the next!<br />
The article: http://gamesauce.org/news/2013/01/29/post-mortem-kjell-t-hoens-rick-o-shea-ios-android/</p>
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		<title>Quiver published and awarded Gaming App of the Day!</title>
		<link>http://www.ludomo.com/blog/?p=769</link>
		<comments>http://www.ludomo.com/blog/?p=769#comments</comments>
		<pubDate>Tue, 18 Dec 2012 19:51:35 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=769</guid>
		<description><![CDATA[This weekend we published Quiver. Quiver is one of the first games I created for my own Ludomo Gamestudio. I wanted to create an interesting puzzle game and with the help of a freelance artist and sound designer I got version 1.0 done. This was back in 2009 when I had no clue as to [...]]]></description>
				<content:encoded><![CDATA[<p>This weekend we published Quiver. Quiver is one of the first games I created for my own Ludomo Gamestudio. I wanted to create an interesting puzzle game and with the help of a freelance artist and sound designer I got version 1.0 done. This was back in 2009 when I had no clue as to where I could publish the game or what real market quality was.<br />
Now it&#8217;s 2012, and together with Bart Jan Bultman I took another look at my old game. I still liked the levels and the core gameplay, so we decided to port the game to Android. Gamemaker Studio had evolved so this posed no problem at all.<br />
After working on it for a few weeks, this weekend we got version 2.0 finished and published the game for the first time on Google Play.<br />
Two days later, almost instantly after putting the word out, Quiver is Gaming App of the Day, awarded by none other than Kotaku! I could not wish for a greater reward for both mine and Bart Jan&#8217;s hard work on the game.</p>
<p>The review by Kotaku: <a href="http://kotaku.com/5969423/this-challenging-puzzle-game-is-a-crossbow-bolt-to-the-brain" target="blanc">This challenging puzzle game is a crossbow bolt to the brain</a><br />
Quiver on Android: <a href="https://play.google.com/store/apps/details?id=com.ludomo.quiver" target="blanc">Google Play</a></p>

<a href='http://www.ludomo.com/blog/?attachment_id=770' title='Quiver_gaming_app_of_the_day'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/12/Quiver_gaming_app_of_the_day-150x150.jpg" class="attachment-thumbnail" alt="Quiver_gaming_app_of_the_day" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=771' title='Title'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/12/Title-150x150.png" class="attachment-thumbnail" alt="Title" /></a>

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		<title>Bioshocked!</title>
		<link>http://www.ludomo.com/blog/?p=764</link>
		<comments>http://www.ludomo.com/blog/?p=764#comments</comments>
		<pubDate>Sat, 06 Oct 2012 08:53:19 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=764</guid>
		<description><![CDATA[Last week I played Bioshock. This game has been staring at me from the corner of my game-shelf for a couple of years now so I finally decided to give it a try. After installing I ran the game and it looked great. When clicking &#8216;Play&#8217; a nice menu asked me what kind of gamer [...]]]></description>
				<content:encoded><![CDATA[<p>Last week I played Bioshock. This game has been staring at me from the corner of my game-shelf for a couple of years now so I finally decided to give it a try.<br />
After installing I ran the game and it looked great. When clicking &#8216;Play&#8217; a nice menu asked me what kind of gamer I was. I entered that I had &#8216;played some shooters&#8217; (saying give me a challenge but don&#8217;t bash my face). A that point the game started..<br />
After waiting for a few minutes staring at a black screen I heard some sounds. Thinking this was part of the experience I didn&#8217;t realize until later, that the game was not going to show me anything. The screen remained black and a few minutes later I gave up. Being forced to press Ctrl-Alt-Delete was my first in-game experience. I don&#8217;t give up that easily so I gave it another try, but the same thing happened. So I set the resolution back to 800&#215;600. Same thing.. Somehow all I got was a black screen. Then I noticed the &#8216;windowed mode&#8217; button and finally, after 20 minutes of agony I manged to get it to work. IN WINDOWED MODE! I mean really.. I know this game is old, but this must be one of the worst game-code ever. Trying to set it back to full-screen got me right back into the black screen of death, so I gave that up and decided I was going to play in windowed mode for as long as I still had patience with the game. After all, I still wanted to check the little girls that you could either kill or save. This turned out to be a very clear game-choice, putting the emphasis exactly on the moral behind it.. while explaining clearly the benefits of your decisions. I had always hoped that I would not be mentioned, but there it was. A clear choice: kill or save. Kill and get stronger or save and get some other obscure future reward. So I did both, but I still don&#8217;t know what the fuzz is all about.<br />
After the first levels and killing my first Big Daddy I thought got the hang of it. Being completely drained at the start of the second level though, made it impossible to kill another one. I had unlocked all these extra &#8216;adam&#8217; powers, but had no idea how to access them. When finding that of all your psychic powers you had to chose the ones you wanted at a vending machine I closed the game and deinstalled it.<br />
There were some brief moments where I had fun but overall most things were just plain frustrating. The controls and choices made clear it the game was ported from a console and no thought to a PC user was put into it at all. What a terrible game!</p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2012/10/Bioshocked.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2012/10/Bioshocked-300x198.jpg" alt="" title="Bioshocked" width="300" height="198" class="aligncenter size-medium wp-image-765" /></a></p>
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		<title>Rick &#8216;O Shea participates in Dutch Game Awards 2012</title>
		<link>http://www.ludomo.com/blog/?p=754</link>
		<comments>http://www.ludomo.com/blog/?p=754#comments</comments>
		<pubDate>Wed, 08 Aug 2012 14:03:18 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=754</guid>
		<description><![CDATA[Last week, I entered Rick &#8216;O Shea, to participate in the Dutch Game Awards 2012:]]></description>
				<content:encoded><![CDATA[<p>Last week, I entered Rick &#8216;O Shea, to participate in the Dutch Game Awards 2012:</p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2012/08/Dutch_Game_Award_participation_2012.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2012/08/Dutch_Game_Award_participation_2012.jpg" alt="" title="Dutch_Game_Award_participation_2012" width="644" height="720" class="aligncenter size-full wp-image-755" /></a></p>
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		<title>Rick &#8216;O Shea 1 million+ downloads!</title>
		<link>http://www.ludomo.com/blog/?p=751</link>
		<comments>http://www.ludomo.com/blog/?p=751#comments</comments>
		<pubDate>Fri, 27 Jul 2012 07:40:00 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Dundee & Yoyogames]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=751</guid>
		<description><![CDATA[Yesterday I read an article from Yoyogames where they state that our Rick &#8216;O Shea app has been downloaded over a million times across different platforms! Save to say the game was a hit! A big thank you to Yoyogames, for getting it there! The article]]></description>
				<content:encoded><![CDATA[<p>Yesterday I read an article from Yoyogames where they state that our Rick &#8216;O Shea app has been downloaded over a million times across different platforms! Save to say the game was a hit! A big thank you to Yoyogames, for getting it there!</p>
<p><a href="http://www.marketwire.com/press-release/yoyo-games-launches-gamemaker-studio-fast-easy-cross-platform-games-development-1660024.htm" target='blanc'>The article</a></p>
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		<title>Warcraft 3, 4vs7 game won</title>
		<link>http://www.ludomo.com/blog/?p=743</link>
		<comments>http://www.ludomo.com/blog/?p=743#comments</comments>
		<pubDate>Thu, 10 May 2012 12:15:43 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=743</guid>
		<description><![CDATA[It had been too long since I had played Warcraft 3, so I decided it was time for an old-school AI battle. Since AI is not that smart I always like to play against more than normally possible. During this game though, I had noticed a truly fatal AI &#8216;think&#8217;-flaw. As I was fighting many [...]]]></description>
				<content:encoded><![CDATA[<p>It had been too long since I had played Warcraft 3, so I decided it was time for an old-school AI battle. Since AI is not that smart I always like to play against more than normally possible.</p>
<p>During this game though, I had noticed a truly fatal AI &#8216;think&#8217;-flaw.<br />
As I was fighting many enemies at once, I noticed that once you attack one AI, all his allies come charging in also.<br />
This brought me to the idea to lure one enemy in range of my towers and defeating his allies as they come charging. What worked very nice also, was that as soon as one of my towers was hit, this triggered all my allies to come and aid me (thinking my base was under attack).<br />
Fighting from a fortified position with many archers and a hero that would level up very fast since she was constant in battle, showed me I could win against steep odds.<br />
It took a few games, but eventually I managed to defeat 7 AI-opponents (normal difficulty) with only 3 AI allies.</p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2012/05/4_vs_7.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2012/05/4_vs_7.jpg" alt="" title="4_vs_7" width="800" height="500" class="aligncenter size-full wp-image-744" /></a></p>
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		<title>Global Game Jam 2012 &amp; Looking back @ Cluster Fobia</title>
		<link>http://www.ludomo.com/blog/?p=720</link>
		<comments>http://www.ludomo.com/blog/?p=720#comments</comments>
		<pubDate>Wed, 18 Apr 2012 17:50:06 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Looking back @]]></category>
		<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=720</guid>
		<description><![CDATA[The Jam Already a while ago (the end of January this year), I participated once again in the Global Game Jam. It&#8217;s very interesting to see how every year the Global Game Jam becomes bigger and bigger, with more participants all around the world. The previous Game Jams were awesome, but this one was incredible. [...]]]></description>
				<content:encoded><![CDATA[<p><strong>The Jam</strong><br />
Already a while ago (the end of January this year), I participated once again in the Global Game Jam.<br />
It&#8217;s very interesting to see how every year the Global Game Jam becomes bigger and bigger, with more participants all around the world.<br />
The previous Game Jams were awesome, but this one was incredible. What made it especially memorable was the great team I joined, consisting entirely of HKU students (always my first choice).<br />
The theme of this year was Infinity (a snake biting it&#8217;s own tail). After some very short brainstorming in the canteen with the group I just met, we decided we had good enough ideas to stick together and create something cool. With this group of people, dubbed &#8216;Infinity+1&#8242;, it promised to be good times. We were destined to make some impressive stuff in that short time-period.</p>
<p><strong>Cluster Fobia</strong><br />
 After experimenting for a few hours with Gamemaker we &#8216;accidentally&#8217; stumbled upon a prototype that was essentially two players shooting at each other. Whenever two bullets hit each other a wall would appear at that position. This wall would then block other bullets, but was also destructible. This made for fun gameplay, so we wanted to build on that concept. It still needed infinity though, so after some thought we added a zoom function. Whenever a wall would appear, the game would zoom out (the game space would increase) just a little bit. Cluster Fobia was born. Because the game was about increasing space I think we choose a space theme to go along with it.<br />
A few hours and many concepts later we decided to go for this concept and focus on building it. It was around 2 o&#8217;clock that we settled for this and started the actual production, building from the prototype.</p>
<p>The two days that followed were filled with many hours of programming and adding features. Two members were constantly working on the design as I and another coder/designer focused on the development. The fifth and sixth members were working on the sound and graphics to make the concept come together nicely. Experience learned that Gamemaker is the weapon of choice in these situations and I am so happy we choose to develop it in that engine.<br />
This time I had another learning experience though: no matter how far you think you are in development, you will always space out the production as far as you think you still have time left. What happened was that we made great progress the first day and worked until late that night. Because we were implementing stuff so quickly, we could design more stuff and we canned only a few things. This made the game as awesome as we could possibly make it, but I still had the feeling I failed in finishing it on time.<br />
Still, the product we produced was impressive enough and I feel that I have pushed myself as far as I could possibly go. Wat was also really cool was that I had the opportunity to code together with another programmer/designer for the duration of the Jam. This forced me to communicate about the architecture and have debates on what was the best thing to do. From a messy beginning, I feel like we had optimized a lot of code better than most people could have done in that short time. Good times.</p>

<a href='http://www.ludomo.com/blog/?attachment_id=725' title='48 hour workspace'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/48-hour-workspace-150x150.jpg" class="attachment-thumbnail" alt="48 hour workspace" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=726' title='Coding'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Coding-150x150.jpg" class="attachment-thumbnail" alt="Coding" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=727' title='Concepting'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Concepting-150x150.jpg" class="attachment-thumbnail" alt="Concepting" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=728' title='Highfive!'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Highfive-150x150.jpg" class="attachment-thumbnail" alt="Highfive!" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=729' title='Infinity+1'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Infinity+1-150x150.jpg" class="attachment-thumbnail" alt="Infinity+1" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=730' title='Introduction by Marinka Compier'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Introduction-by-Marinka-Compier-150x150.jpg" class="attachment-thumbnail" alt="Introduction by Marinka Compier" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=731' title='Playtesting'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Playtesting-150x150.jpg" class="attachment-thumbnail" alt="Playtesting" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=732' title='Polished stuff'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Polished-as-fuck-150x150.jpg" class="attachment-thumbnail" alt="Polished stuff" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=733' title='Presentation'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Presentation-150x150.jpg" class="attachment-thumbnail" alt="Presentation" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=734' title='Presentation2'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Presentation2-150x150.jpg" class="attachment-thumbnail" alt="Presentation2" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=735' title='Presentation3'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Presentation3-150x150.jpg" class="attachment-thumbnail" alt="Presentation3" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=736' title='Testing'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Testing-150x150.jpg" class="attachment-thumbnail" alt="Testing" /></a>

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