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	<title>Ludomo Games</title>
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	<link>http://www.ludomo.com/blog</link>
	<description>Ludomo Gamestudio Game Design Blog</description>
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		<title>Warcraft 3, 4vs7 game won</title>
		<link>http://www.ludomo.com/blog/?p=743</link>
		<comments>http://www.ludomo.com/blog/?p=743#comments</comments>
		<pubDate>Thu, 10 May 2012 12:15:43 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=743</guid>
		<description><![CDATA[It had been too long since I had played Warcraft 3, so I decided it was time for an old-school AI battle. Since AI is not that smart I always like to play against more than normally possible. During this game though, I had noticed a truly fatal AI &#8216;think&#8217;-flaw. As I was fighting many [...]]]></description>
			<content:encoded><![CDATA[<p>It had been too long since I had played Warcraft 3, so I decided it was time for an old-school AI battle. Since AI is not that smart I always like to play against more than normally possible.</p>
<p>During this game though, I had noticed a truly fatal AI &#8216;think&#8217;-flaw.<br />
As I was fighting many enemies at once, I noticed that once you attack one AI, all his allies come charging in also.<br />
This brought me to the idea to lure one enemy in range of my towers and defeating his allies as they come charging. What worked very nice also, was that as soon as one of my towers was hit, this triggered all my allies to come and aid me (thinking my base was under attack).<br />
Fighting from a fortified position with many archers and a hero that would level up very fast since she was constant in battle, showed me I could win against steep odds.<br />
It took a few games, but eventually I managed to defeat 7 AI-opponents (normal difficulty) with only 3 AI allies.</p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2012/05/4_vs_7.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2012/05/4_vs_7.jpg" alt="" title="4_vs_7" width="800" height="500" class="aligncenter size-full wp-image-744" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludomo.com/blog/?feed=rss2&#038;p=743</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Global Game Jam 2012 &amp; Looking back @ Cluster Fobia</title>
		<link>http://www.ludomo.com/blog/?p=720</link>
		<comments>http://www.ludomo.com/blog/?p=720#comments</comments>
		<pubDate>Wed, 18 Apr 2012 17:50:06 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Looking back @]]></category>
		<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=720</guid>
		<description><![CDATA[The Jam Already a while ago (the end of January this year), I participated once again in the Global Game Jam. It&#8217;s very interesting to see how every year the Global Game Jam becomes bigger and bigger, with more participants all around the world. The previous Game Jams were awesome, but this one was incredible. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Jam</strong><br />
Already a while ago (the end of January this year), I participated once again in the Global Game Jam.<br />
It&#8217;s very interesting to see how every year the Global Game Jam becomes bigger and bigger, with more participants all around the world.<br />
The previous Game Jams were awesome, but this one was incredible. What made it especially memorable was the great team I joined, consisting entirely of HKU students (always my first choice).<br />
The theme of this year was Infinity (a snake biting it&#8217;s own tail). After some very short brainstorming in the canteen with the group I just met, we decided we had good enough ideas to stick together and create something cool. With this group of people, dubbed &#8216;Infinity+1&#8242;, it promised to be good times. We were destined to make some impressive stuff in that short time-period.</p>
<p><strong>Cluster Fobia</strong><br />
 After experimenting for a few hours with Gamemaker we &#8216;accidentally&#8217; stumbled upon a prototype that was essentially two players shooting at each other. Whenever two bullets hit each other a wall would appear at that position. This wall would then block other bullets, but was also destructible. This made for fun gameplay, so we wanted to build on that concept. It still needed infinity though, so after some thought we added a zoom function. Whenever a wall would appear, the game would zoom out (the game space would increase) just a little bit. Cluster Fobia was born. Because the game was about increasing space I think we choose a space theme to go along with it.<br />
A few hours and many concepts later we decided to go for this concept and focus on building it. It was around 2 o&#8217;clock that we settled for this and started the actual production, building from the prototype.</p>
<p>The two days that followed were filled with many hours of programming and adding features. Two members were constantly working on the design as I and another coder/designer focused on the development. The fifth and sixth members were working on the sound and graphics to make the concept come together nicely. Experience learned that Gamemaker is the weapon of choice in these situations and I am so happy we choose to develop it in that engine.<br />
This time I had another learning experience though: no matter how far you think you are in development, you will always space out the production as far as you think you still have time left. What happened was that we made great progress the first day and worked until late that night. Because we were implementing stuff so quickly, we could design more stuff and we canned only a few things. This made the game as awesome as we could possibly make it, but I still had the feeling I failed in finishing it on time.<br />
Still, the product we produced was impressive enough and I feel that I have pushed myself as far as I could possibly go. Wat was also really cool was that I had the opportunity to code together with another programmer/designer for the duration of the Jam. This forced me to communicate about the architecture and have debates on what was the best thing to do. From a messy beginning, I feel like we had optimized a lot of code better than most people could have done in that short time. Good times.</p>

<a href='http://www.ludomo.com/blog/?attachment_id=725' title='48 hour workspace'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/48-hour-workspace-150x150.jpg" class="attachment-thumbnail" alt="48 hour workspace" title="48 hour workspace" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=726' title='Coding'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Coding-150x150.jpg" class="attachment-thumbnail" alt="Coding" title="Coding" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=727' title='Concepting'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Concepting-150x150.jpg" class="attachment-thumbnail" alt="Concepting" title="Concepting" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=728' title='Highfive!'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Highfive-150x150.jpg" class="attachment-thumbnail" alt="Highfive!" title="Highfive!" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=729' title='Infinity+1'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Infinity+1-150x150.jpg" class="attachment-thumbnail" alt="Infinity+1" title="Infinity+1" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=730' title='Introduction by Marinka Compier'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Introduction-by-Marinka-Compier-150x150.jpg" class="attachment-thumbnail" alt="Introduction by Marinka Compier" title="Introduction by Marinka Compier" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=731' title='Playtesting'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Playtesting-150x150.jpg" class="attachment-thumbnail" alt="Playtesting" title="Playtesting" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=732' title='Polished stuff'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Polished-as-fuck-150x150.jpg" class="attachment-thumbnail" alt="Polished stuff" title="Polished stuff" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=733' title='Presentation'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Presentation-150x150.jpg" class="attachment-thumbnail" alt="Presentation" title="Presentation" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=734' title='Presentation2'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Presentation2-150x150.jpg" class="attachment-thumbnail" alt="Presentation2" title="Presentation2" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=735' title='Presentation3'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Presentation3-150x150.jpg" class="attachment-thumbnail" alt="Presentation3" title="Presentation3" /></a>
<a href='http://www.ludomo.com/blog/?attachment_id=736' title='Testing'><img width="150" height="150" src="http://www.ludomo.com/blog/wp-content/uploads/2012/04/Testing-150x150.jpg" class="attachment-thumbnail" alt="Testing" title="Testing" /></a>

]]></content:encoded>
			<wfw:commentRss>http://www.ludomo.com/blog/?feed=rss2&#038;p=720</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rick &#8216;O Shea featured on Google Play</title>
		<link>http://www.ludomo.com/blog/?p=714</link>
		<comments>http://www.ludomo.com/blog/?p=714#comments</comments>
		<pubDate>Sun, 18 Mar 2012 12:00:47 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Dundee & Yoyogames]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=714</guid>
		<description><![CDATA[Today my colleagues from the UK let me know Rick &#8216;O Shea got featured on Google Play! Check it out: http://bit.ly/y6NGeZ]]></description>
			<content:encoded><![CDATA[<p>Today my colleagues from the UK let me know Rick &#8216;O Shea got featured on Google Play!<br />
Check it out: http://bit.ly/y6NGeZ</p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2012/03/Google_play_feature.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2012/03/Google_play_feature-296x300.jpg" alt="" title="Google_play_feature" width="296" height="300" class="aligncenter size-medium wp-image-715" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludomo.com/blog/?feed=rss2&#038;p=714</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Yes or yes?</title>
		<link>http://www.ludomo.com/blog/?p=708</link>
		<comments>http://www.ludomo.com/blog/?p=708#comments</comments>
		<pubDate>Wed, 14 Mar 2012 08:58:10 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=708</guid>
		<description><![CDATA[A few days ago I wasted some time playing Mahjong Titans. After starting the game it asked me if I wanted to continue the last game, giving me two options: &#8216;Yes&#8217; or &#8216;Yes&#8217;? choice is so overrated..]]></description>
			<content:encoded><![CDATA[<p>A few days ago I wasted some time playing Mahjong Titans.<br />
After starting the game it asked me if I wanted to continue the last game, giving me two options: &#8216;Yes&#8217; or &#8216;Yes&#8217;? choice is so overrated..</p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2012/03/Yes_or_yes.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2012/03/Yes_or_yes-300x201.jpg" alt="" title="Yes_or_yes" width="300" height="201" class="aligncenter size-medium wp-image-709" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>1000GameApps goes live!</title>
		<link>http://www.ludomo.com/blog/?p=700</link>
		<comments>http://www.ludomo.com/blog/?p=700#comments</comments>
		<pubDate>Wed, 07 Mar 2012 11:38:40 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=700</guid>
		<description><![CDATA[Yesterday, 1000GameApps.com went live. 1000GameApps is an effort to give developers a fair chance to get attention for their apps. Experience taught that getting your app featured as an unknown developer is very difficult to do. Therefor we created our own app-feature website, where everyone can hire or buy an app slot for their game [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, 1000GameApps.com went live.<br />
1000GameApps is an effort to give developers a fair chance to get attention for their apps.<br />
Experience taught that getting your app featured as an unknown developer is very difficult to do.<br />
Therefor we created our own app-feature website, where everyone can hire or buy an app slot for their game promotion!</p>
<p>Link: <a href="http://www.1000gameapps.com" target="blanc">1000gameapps.com</a></p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2012/03/1000gameapps.png"><img src="http://www.ludomo.com/blog/wp-content/uploads/2012/03/1000gameapps.png" alt="" title="1000gameapps" width="500" height="497" class="aligncenter size-full wp-image-701" /></a></p>
<p><script type="text/javascript"><!--
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			<wfw:commentRss>http://www.ludomo.com/blog/?feed=rss2&#038;p=700</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Autobahn bei nacht</title>
		<link>http://www.ludomo.com/blog/?p=684</link>
		<comments>http://www.ludomo.com/blog/?p=684#comments</comments>
		<pubDate>Tue, 06 Mar 2012 11:03:41 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=684</guid>
		<description><![CDATA[Timo Visser, a fellow developer and friend of mine recently showcased his &#8216;Autobahn bei nacht&#8217; game at Yoyogames. He made the art and did most of the programming, after which I added some finishing touches to the code. Although the game has turned out to be more of a tech demo, playing it can easily [...]]]></description>
			<content:encoded><![CDATA[<p>Timo Visser, a fellow developer and friend of mine recently showcased his &#8216;Autobahn bei nacht&#8217; game at Yoyogames.<br />
He made the art and did most of the programming, after which I added some finishing touches to the code. Although the game has turned out to be more of a tech demo, playing it can easily bring you in the zone.<br />
The music that really helped shape this experience is done by <a href="http://www.facebook.com/nielsvanderleestmusic" target="blanc">Niels van der Leest</a>.</p>
<p>Great job guys!</p>
<p>Download link: <a href="http://sandbox.yoyogames.com/games/191642-autobahn-bei-nacht" target="blanc">Autobahn bei nacht</a></p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2012/03/screenshot_02.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2012/03/screenshot_02.jpg" alt="" title="Screenshot 2" width="480" height="340" class="aligncenter size-full wp-image-686" /></a></p>
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			<wfw:commentRss>http://www.ludomo.com/blog/?feed=rss2&#038;p=684</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Design flaw?</title>
		<link>http://www.ludomo.com/blog/?p=678</link>
		<comments>http://www.ludomo.com/blog/?p=678#comments</comments>
		<pubDate>Tue, 10 Jan 2012 17:50:59 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=678</guid>
		<description><![CDATA[Some random browsing on the web led me to a game-creation site, where I played some of the most terrible user-generated games known to mankind. When I died for the millionth time I clicked &#8216;retry&#8217; on the bottom of the screen (instead of the yellow &#8216;try again&#8217; button in the middle). This popped up the [...]]]></description>
			<content:encoded><![CDATA[<p>Some random browsing on the web led me to a game-creation site, where I played some of the most terrible user-generated games known to mankind.<br />
When I died for the millionth time I clicked &#8216;retry&#8217; on the bottom of the screen (instead of the yellow &#8216;try again&#8217; button in the middle).<br />
This popped up the text &#8220;Do you really want to retry this level?&#8221; I think the program should have seen that I was already dead (AGAIN!) and restarted without asking, but the game was so terrible it was actually a great question and I gladly answered NO. Putting NO on the left instead of YES was also a great way to prevent me from ever restarting. Maybe the designers put some thought into it after all.</p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2012/01/Design_mistake.jpg"><img class="aligncenter size-medium wp-image-679" title="Design_mistake" src="http://www.ludomo.com/blog/wp-content/uploads/2012/01/Design_mistake-300x282.jpg" alt="" width="300" height="282" /></a></p>
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			<wfw:commentRss>http://www.ludomo.com/blog/?feed=rss2&#038;p=678</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Rick O&#8217; Shea on 148 Apps review</title>
		<link>http://www.ludomo.com/blog/?p=673</link>
		<comments>http://www.ludomo.com/blog/?p=673#comments</comments>
		<pubDate>Tue, 20 Dec 2011 08:53:32 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Dundee & Yoyogames]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=673</guid>
		<description><![CDATA[Rick O&#8217; Shea received another positive review, this time by the 148 Apps website! Read review]]></description>
			<content:encoded><![CDATA[<p>Rick O&#8217; Shea received another positive review, this time by the 148 Apps website!</p>
<p><a href="http://www.148apps.com/reviews/rick-oshea-review/" target="blanc">Read review</a></p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2011/12/148Apps.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2011/12/148Apps-300x235.jpg" alt="" title="148Apps review" width="300" height="235" class="aligncenter size-medium wp-image-674" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Rick O&#8217; Shea [UitNu!] in Control Magazine</title>
		<link>http://www.ludomo.com/blog/?p=660</link>
		<comments>http://www.ludomo.com/blog/?p=660#comments</comments>
		<pubDate>Sat, 03 Dec 2011 12:29:39 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Dundee & Yoyogames]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=660</guid>
		<description><![CDATA[Today I found Rick O&#8217; Shea featured in the &#8216;out now!&#8217; section of the Control Magazine: the biggest game industry magazine of the Netherlands. Webpage: Control Magazine]]></description>
			<content:encoded><![CDATA[<p>Today I found Rick O&#8217; Shea featured in the &#8216;out now!&#8217; section of the Control Magazine: the biggest game industry magazine of the Netherlands.</p>
<p>Webpage: <a href="http://www.control-online.nl/gamesindustrie/2011/12/02/uitnu-rick-oshea-van-ludomo-gamestudio-en-yoyo-games/">Control Magazine</a></p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2011/12/Control_magazine.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2011/12/Control_magazine.jpg" alt="" title="Control_magazine" width="552" height="666" class="aligncenter size-full wp-image-661" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Rick O&#8217; Shea wins Silver!</title>
		<link>http://www.ludomo.com/blog/?p=632</link>
		<comments>http://www.ludomo.com/blog/?p=632#comments</comments>
		<pubDate>Wed, 30 Nov 2011 19:31:34 +0000</pubDate>
		<dc:creator>Kjell 't Hoen</dc:creator>
				<category><![CDATA[Dundee & Yoyogames]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ludomo.com/blog/?p=632</guid>
		<description><![CDATA[Rick O&#8217; Shea has been reviewed! Today I found that the game had received the Silver Award from Pocket Gamer and is game of the day at Gizmodo! Website: Silver award on Pocket Gamer Website: Android app of the day]]></description>
			<content:encoded><![CDATA[<p>Rick O&#8217; Shea has been reviewed! Today I found that the game had received the Silver Award from Pocket Gamer and is game of the day at Gizmodo!</p>
<p>Website: <a href="http://www.pocketgamer.co.uk/r/Android/Rick+O'Shea/review.asp?c=35586" target="blanc">Silver award on Pocket Gamer</a></p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2011/11/Pocketgamer_review.png"><img src="http://www.ludomo.com/blog/wp-content/uploads/2011/11/Pocketgamer_review.png" alt="" title="Pocketgamer review, Rick O&#039; Shea wins Silver award!" width="490" height="212" class="aligncenter size-full wp-image-643" /></a></p>
<p>Website: <a href="http://www.gizmodo.co.uk/2011/11/rick-oshea-on-android-market-and-app-store-nights-at-the-circus-doing-the-cannonball-run/" target="blanc">Android app of the day</a></p>
<p><a href="http://www.ludomo.com/blog/wp-content/uploads/2011/11/Gizmodo_Android_Apps_of_the_week.jpg"><img src="http://www.ludomo.com/blog/wp-content/uploads/2011/11/Gizmodo_Android_Apps_of_the_week.jpg" alt="" title="Gizmodo_Android_Apps_of_the_week" width="670" height="714" class="aligncenter size-full wp-image-645" /></a></p>
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