Yesterday I searched for ‘Glimmer+game’ on Google and saw to my surprise a huge number of hits. All the hits led to smaller websites and blogs where my game can now be played and downloaded. Bigfish has really done a great job getting my game everywhere they can!
It took us almost a year to develop, but there it is: our first game on a major portal called Bigfishgames.com!
Designing, building and tweaking the game and then getting it published and bug-free was a huge effort, but we finally pulled it off.
Glimmer is a casual match-3 game with an interesting storyline.
In contrast to the classic match-3 game though it has some cool new mechanics:
- Tile movement: instead of swapping just two tiles, in Glimmer swap entire rows, move rows horizontally and vertically, and rotate tiles around one-another in a circle.
- Move a character: by matching tiles, you collect resources, but also make your character move across the world.
- Defeat monsters along the way: by making matches in monster-levels you either help the monster or yourself, so you have to think twice before you make a move!
Glimmer is created by:
Game design & development: Kjell t Hoen (Ludomo Gamestudio)
Game art & visuals: Tom Esser, Roy Lagendijk (Ludomo Gamestudio), Joram van Loenen (IJsfontein) and Desiree Renkens
Animation: Tom Esser, Roy Lagendijk, Joram van Loenen (IJsfontein)
Backgrounds and characters: Marthe Jonkers & Ward Lindhout (Bitpunk)
Story: Toby Hazes
Sound effects: Ank van Essen-Schouten
Music composition: Siddhartha Barnhoorn
Game testing: Thijs van den Brandt, Rowin Burggraaff, Roxane Dekker, Cor and Mia t Hoen, Bas Piera, Desiree Renkens, Usama Shafiq and Timo Visser
Many thanks to you all!
A detailed ‘Looking back @’ with the process and design choices will follow soon.